Archive for April, 2006
Speed runs - the act of getting through a game as quickly as possible - arguably date back to Gunpei Yokoi’s Metroid for the NES, back in 1986, which featured different endings based on the the time taken to finish it. While taking over 10 hours would […]
Just to clear this up from the start, ABA Games is Kenta Cho - one man, working on games in his spare time. This, in itself is nothing new; there have been plenty of games made by one person - though not many of them have been this good.
Certainly not good enough to be called […]
Beginning in 2001, GarageGames have aimed to bring games development back to the independents - or even the individuals. Founded by Jeff Tunnell, Rick Overman, Tim Gift and Mark Frohnmayer - all formerly of Dynamix, which was closed by Sierra during the restructuring of the company by Vivendi Universal.
GarageGames is there […]
The first issue of Bear hit the stands in June of 2003, and the tenth and final issue arrived in December, 2005. In between, Jamie Smart estimates that he worked on 300 pages - half of which were collected in 2004’s Bear: Immortal trade paperback, the other half of which will be collected in the […]
Given the current pre-occupation here at Little Mathletics with gaming as art (see our fur interview, and our 8-Bit Artist interview), it makes sense that her work would make its way onto the site sooner or later.
Her work from 2000, mario battle no. 1, is a hacked Super Mario Bros. ROM with all the level […]
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