Archive for the 'Interviews' Category
Little Mathletics Mini-Interview: Sonic Preservation
128 Comments Published by alistairw August 17th, 2006 in InterviewsI must admit - I’m not particularly excited about any of the next-gen Sonic games. The PS3 and Xbox 360 game looks a bit crap, but then, I hated Sonic Heroes, so I would say that. I was kind of excited about Sonic Wildfire, but Sega have just changed the name to Sonic and the […]
Little Mathletics Mini-interview: Tetris 1D
2 Comments Published by alistairw July 14th, 2006 in InterviewsI spotted Tetris1D on Addicted Geek (who I really must stop stealing so many links from) a few days back, and proceeded to get all riled up about its misrepresentation of dimensional space. I realise it’s a joke, and all, but, nonetheless, here’s a quick interview with the game’s creator, zigah.
Isn’t the game, in fact, […]
If you were at all unconvinced about the amount of inventiveness in indie games, you’d do well to look at Hizoka T Ohkuba’s Warning Forever. Like bullet hell shmups, but don’t want to go through the drag of fighting your way through levels to get up to the bosses? This is the game for you. […]
When it was announced around the very end of March this year that there was a Bob Ross game in the works for PC, and Nintendo’s DS and Wii systems by an unknown developer, it was assumed to be an early April fools joke. After all, the gaming press and, indeed, the games industry itself […]
Cristopher Boyer is the CEO of Variant Interactive, an independent developer and publisher based in Detroit who have recently made news on the games scene by picking up the rights to PC freeware title Doukustu Monogatari, better known to English audiences as Cave Story, a critically acclaimed action-adventure platform game. Gamer’s Quarter’s reviewer commented that […]
Speed runs - the act of getting through a game as quickly as possible - arguably date back to Gunpei Yokoi’s Metroid for the NES, back in 1986, which featured different endings based on the the time taken to finish it. While taking over 10 hours would […]
Just to clear this up from the start, ABA Games is Kenta Cho - one man, working on games in his spare time. This, in itself is nothing new; there have been plenty of games made by one person - though not many of them have been this good.
Certainly not good enough to be called […]
Beginning in 2001, GarageGames have aimed to bring games development back to the independents - or even the individuals. Founded by Jeff Tunnell, Rick Overman, Tim Gift and Mark Frohnmayer - all formerly of Dynamix, which was closed by Sierra during the restructuring of the company by Vivendi Universal.
GarageGames is there […]
The first issue of Bear hit the stands in June of 2003, and the tenth and final issue arrived in December, 2005. In between, Jamie Smart estimates that he worked on 300 pages - half of which were collected in 2004’s Bear: Immortal trade paperback, the other half of which will be collected in the […]
Given the current pre-occupation here at Little Mathletics with gaming as art (see our fur interview, and our 8-Bit Artist interview), it makes sense that her work would make its way onto the site sooner or later.
Her work from 2000, mario battle no. 1, is a hacked Super Mario Bros. ROM with all the level […]
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