IGN got their filthy mitts hands on developer documentation for the Wii a day or two ago, and there’s some pretty interesting stuff in there. The most important bits are:
The controller runs off two AA batteries, but it’ll run for an impressive 30 hours, or 60 if only the accelerometer function is used. Personally, I […]
I must have missed this interview with Midway Chief Marketing Officer Steve Allison on Gamasutra a few days back, but, boy am I glad I caught up with it. This is the best thing I’ve read all week:
We killed [Snoop Dogg videogame] Fear and Respect because we have enough data-points to know the hood […]
There’s a great article up on GameDaily.biz at the moment outlining the issues that developers have with reviewers. The unnamed ex-game critic developer who sparked the issue started it all with a pretty blunt “I hate videogame reviewers”; basing his rage on “a couple 100 word reviews”. The, also anonymous, writer points out that this […]
In what could be the most ridiculous scoop of all time, I recently did an interview with DB Weiss, who I knew as the author of Lucky Wander Boy, but, apparently, is also the screenwriter for the Halo film. Yep, it’s probably going to be read by thousands upon thousands of people, and it was […]
I spotted Tetris1D on Addicted Geek (who I really must stop stealing so many links from) a few days back, and proceeded to get all riled up about its misrepresentation of dimensional space. I realise it’s a joke, and all, but, nonetheless, here’s a quick interview with the game’s creator, zigah.
Isn’t the game, in fact, […]
Goddamn, I have been doing a lot of interviewing lately. How much, you say? Well…a lot. I’m not sure how to make that funny. Bollocks.
Anyways, the latest one up on GameSetWatch today is a talk with Barrie Ellis from OneSwitch. You may remember Barrie’s involvement with the 2006 Retro Remakes competition as Accessibility Advisor. The […]
John Romero, lead designer on Wolfenstein 3D, Doom and Quake for id Software, and laughing stock misunderstood tragic figure since then, is hiring. His new company, the freshly-named Slipgate Ironworks, was revealed to be working on an MMO last year, and is looking for designers, programmers and artists. Says John:
“Are you interested in joining our […]
I’m not sure why, but converting Zelda games to odd formats seems to be the new ‘Hello World’ for programmers these days. A few days back we saw the second demo released for Richard Meurling’s Zelda Mobile, a masterful re-working of the first Legend of Zelda with Minish Cap style graphics for your midp 2.0 […]
So, yeah, I’ve been pretty damn busy in the past 24 hours since the site came out of its hiatus - I’ve also managed to cobble together this little chat with OCRemix head honcho DJ Pretzel, a.k.a. David Lloyd. He had some pretty cool things to say about the site, and the running of it, […]
I’m really not a big fan of Dead or Alive. In fact, I really don’t like it at all. Part of this stems from the fact that I really suck at fighting games, and feel no need to attempt to get any better at them, something which really isn’t helping my attempts to review the […]