
I love Polish Wii and DS developer NIBRIS. Not because they’re making Sadness, which sounds like it could be a pretty good game, especially now that they have a publisher. Not because they’re working on Raid Over The River, a DS shmup that might also be good. Not because there’s the distinct possibility that neither of these games are being made - a fact which is suggested by the lack of any real screenshots sent out by the company, despite their tens of “promo shots” of the games.
No, it’s because when they send me an email, it always reads like this:
We send you our new press relase.
Fuck yes! I spoke last week about how refreshing it was to read the now-infamous DS dates press release from Nintendo, simply because it didn’t sound anything like a press release. Now NIBRIS is sending me emails that don’t even spell the word right! NIBRIS are so punk, you can’t even comprehend how punk they are.
All their press releases read like someone taking the piss out of press releases - sorry, I mean, press relases. Check this:
The information presented so far give a foretaste of a title unique not only in Nintendo games portfolio, but games in general.
Take that, every other developer in the world! Then, they go on to talk about werewolves seemingly for no reason other than the fact that they damn well felt like it:
Werewolves
Appearance:
Usually born as normal people; until full adolescence there are no differences between them and children fortunate enough to be born humans. Only at certain age, at full moon, they gain their dangerous identity. They still move on two legs but look like a cross-breed of a human and a wolf. The whole body is covered with wolf’s hair, the head changes into wolf’s face, instead of arms they have paws with claws. The next day they return to their human identity not remembering anything from the night’s events; during the transformation they lose human consciousness and behave like hungry wolves. It can be explained by the fact hat a sudden increase in body build demands large amounts of food, and the werewolf, according to its instinct, tears apart into pieces everything which can serve as a source of proteins. All werewolves stem from an ancient tribe of Neur, which were already described by a Roman chronicler Herodot. This tribe used to change into wolves every day but it happened more rarely once they started to mix with other tribes and people.
Behaviour
These monsters behave similarly to hungry wolves. They attack suddenly and their sole purpose is finding food, therefore they attack not only people but also animals. When they have no choice they just attack the closest victim. Usually, however, they come back to their homes and stat with their families. The next day, such person can even look for alleged murderers of their parents, and when a werewolf gets to know the truth it usually commits a suicide.
Level of danger
One should not forget that werewolves are not monsters just by a mere affection for evil. Simply a sudden body build makes them need a lot of food. They want nothing but satisfy their hunger. The danger of meeting a hungry wolf is obvious. A werewolf is just more dangerous because it is bigger and more hungry.
Defeating tactics
A recognised means of defeating a werewolf is a silver ball; just as vampires are afraid of Bible verses and garlic. Moreover, one do not have to cut off a head of a killed werewolf because they do not have the power of revival.
Likho, liho (Russian: Лихо, Belarusian: лі́ха, Polish: licho) is an embodiment of evil fate and misfortune in Slavic mythology, a creature with one eye, usually depicted as an old person.
I can not wait for the next NIBRIS press relase!